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> LCS: Flight School, San Andreas Flight School for LCS

 
adepsp
post Mar 11 2006, 04:48 PM
Post #1


Car Stealer
****

Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



LCS: Flight School

Here it is, the first two lessons in the new LCS: Flight School project... In order to play the Flight School lessons you will require the 2 LCS:FS START cheats... One will start in in EASY mode and one will start you in HARD mode...

You can use these cheats to quickly reset your aircraft (they will fix any damage and set you pointing in the right direction) at any point in your chosen lesson...

WARNING!!! You can only load a lesson once... If you load a lesson more than once or load another lesson parts of the course will dissappear... You can still restart a selected mission as many times as you like using the LCS:FS START cheats...

Lesson One: Dodo 101

user posted image user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Two: Turning Skills

user posted image user posted image

Simply fly the dodo through the checkpoints and land on the runway... The difference here is that you have to bank left and right to make all the checkpoints... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Three: Accuracy

user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you break any glass, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

Lesson Four: Speed

user posted image

Simply fly the dodo through the checkpoints and land on the runway... If you hit a barrel, you fail, if you miss a checkpoint, you fail, if you miss the runway at the finish, you FAIL...!!!

MORE LESSONS COMMING SOON...

THE CODE

LCS:FS START (EASY)
CODE
#cheat LCS:FS START (EASY)
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);

LCS:FS START (HARD)
CODE
#cheat LCS:FS START (HARD)
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);

LCS: Flight School - Lesson One
CODE
#cheat LCS: Flight School - Lesson One
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-416.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-416.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-416.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

LCS: Flight School - Lesson Two
CODE
#cheat LCS: Flight School - Lesson Two
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-421.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-411.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-421.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);


LCS: Flight School - Lesson Three
CODE
#cheat LCS: Flight School Lesson Three
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-411.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,102); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-421.4,104); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,106); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-411.4,106.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-85,-410.4,100.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(-150,-415.4,94.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-215,-414.3,92); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-211.65,-417.4,92.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);


LCS: Flight School - Lesson Four
CODE
#cheat LCS: Flight School - Lesson Four
moveto(202.93,-416.4,113.4); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(140.93,-413.4,90.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(78.5,-410.4,58.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(10.93,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-30,-410.4,30.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-70,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-110,-410.4,40.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-140,-410.4,48.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-186,-407,50); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-182.65,-410.1,50.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);


This post has been edited by adepsp: Mar 12 2006, 07:03 PM
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Replies(30 - 44)
 
Ricky_sidhu
post Mar 14 2006, 03:11 AM
Post #31


Pimp
*****

Group: Members
Posts: 959
Joined: 23-December 05
From: Canada
Member No.: 787



IT WORKS!, its pretty cool, good job adepsp....its really hard thugh, and how do u finish the lesson???????????
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LCS ZOMBIE
post Mar 14 2006, 03:49 AM
Post #32


Car Stealer
****

Group: Members
Posts: 317
Joined: 14-March 06
Member No.: 1,107



Ok, so i get that your saposta copy and paste it or something but where? can sumone please help me out here cuz im lost blink.gif
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Ricky_sidhu
post Mar 14 2006, 03:50 AM
Post #33


Pimp
*****

Group: Members
Posts: 959
Joined: 23-December 05
From: Canada
Member No.: 787



wow, that was ur first post...welcome lol, anway, u download cheat sync 0.4, it will do th work 4 u
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LCS ZOMBIE
post Mar 14 2006, 04:00 AM
Post #34


Car Stealer
****

Group: Members
Posts: 317
Joined: 14-March 06
Member No.: 1,107



thanks, ok did that and registerd and then i loged in, now what?
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ChainGangSoldier4Life
post Mar 14 2006, 04:34 AM
Post #35


Car Stealer
****

Group: Members
Posts: 351
Joined: 12-January 06
From: Martinsburg, West Virginia
Member No.: 900



Welcome to this wonderful forum. May I take your hat sir? lol j/p Anyways adepsp do you plan on making any other lessons? Perhaps driving or more flying ones?
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adepsp
post Mar 14 2006, 04:57 PM
Post #36


Car Stealer
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Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



QUOTE(ChainGangSoldier4Life @ Mar 14 2006, 05:34 AM)
Welcome to this wonderful forum. May I take your hat sir? lol j/p Anyways adepsp do you plan on making any other lessons? Perhaps driving or more flying ones?
*



I'll be making some more when I get chance... If you have a look on CheatSync you'll notice that some other users have started creating Driving and Boat schools now...
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adepsp
post Mar 14 2006, 05:16 PM
Post #37


Car Stealer
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Group: Members
Posts: 279
Joined: 24-November 05
Member No.: 659



QUOTE(Ricky_sidhu @ Mar 14 2006, 04:11 AM)
IT WORKS!, its pretty cool, good job adepsp....its really hard thugh, and how do u finish the lesson???????????
*



Land on the Runway at the end...
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Blaz3
post Mar 14 2006, 07:17 PM
Post #38


Car Stealer
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Group: Banned
Posts: 196
Joined: 14-March 06
Member No.: 1,113



I have tried this , but when I crashed into a barrel I was still aloud to carry on , Is a "mission failed" or anything like that supposed to comeup?
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q_dmc12
post Mar 15 2006, 04:53 AM
Post #39


Pickpocket
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Group: Members
Posts: 8
Joined: 15-March 06
Member No.: 1,114



WAAOOW, thats more than i have ever done - i just made acouple miesly videos, lol blush.gif

Here are my Skyports:

user posted image

user posted image

user posted image

CODE
**NOTE**: The Skyports require Cheat Device 0.9 or higher

#cheat Prometheus Skyport (Hepburn)
// by q_dmc12

//    []  []  [][][][][][][][][][]
//[][][][][][][][][][][][][][][][]
//[][]  []  []  

moveto(940,-300,128);  object(0x01BF,90,0,0);
moveto(948,-300,128);  object(0x01BF,90,0,0);
moveto(940,-306.5,128);  object(0x01BF,90,0,0);
moveto(948,-306.5,128);  object(0x01BF,90,0,0);

moveto(956,-313,128);  object(0x01BF,90,0,0);
moveto(948,-313,128);  object(0x01BF,90,0,0);

moveto(940,-319.5,128);  object(0x01BF,90,0,0);
moveto(948,-319.5,128);  object(0x01BF,90,0,0);

moveto(956,-326,128);  object(0x01BF,90,0,0);
moveto(948,-326,128);  object(0x01BF,90,0,0);

moveto(940,-332.5,128);  object(0x01BF,90,0,0);
moveto(948,-332.5,128);  object(0x01BF,90,0,0);

moveto(956,-339,128);  object(0x01BF,90,0,0);
moveto(948,-339,128);  object(0x01BF,90,0,0);
moveto(956,-345.5,128);  object(0x01BF,90,0,0);
moveto(948,-345.5,128);  object(0x01BF,90,0,0);
moveto(956,-352,128);  object(0x01BF,90,0,0);
moveto(948,-352,128);  object(0x01BF,90,0,0);
moveto(956,-358.5,128);  object(0x01BF,90,0,0);
moveto(948,-358.5,128);  object(0x01BF,90,0,0);
moveto(956,-365,128);  object(0x01BF,90,0,0);
moveto(948,-365,128);  object(0x01BF,90,0,0);
moveto(956,-371.5,128);  object(0x01BF,90,0,0);
moveto(948,-371.5,128);  object(0x01BF,90,0,0);
moveto(956,-378,128);  object(0x01BF,90,0,0);
moveto(948,-378,128);  object(0x01BF,90,0,0);
moveto(956,-384.5,128);  object(0x01BF,90,0,0);
moveto(948,-384.5,128);  object(0x01BF,90,0,0);
moveto(956,-391,128);  object(0x01BF,90,0,0);
moveto(948,-391,128);  object(0x01BF,90,0,0);
moveto(956,-397.5,128);  object(0x01BF,90,0,0);
moveto(948,-397.5,128);  object(0x01BF,90,0,0);

#cheat Daedalus Skyport (Belleville)
// by q_dmc12

//[][]    [][][][][][][][][][][][][]
//[][][][][][][][][][][][][][][][][]
//    []  [][][][][][][][][][][][][]

moveto(76,-619.5,256);  object(0x01BF,90,0,0);
moveto(68,-619.5,256);  object(0x01BF,90,0,0);
moveto(76,-626,256);  object(0x01BF,90,0,0);
moveto(68,-626,256);  object(0x01BF,90,0,0);

moveto(60,-632.5,256);  object(0x01BF,90,0,0);
moveto(68,-632.5,256);  object(0x01BF,90,0,0);

moveto(68,-639,256);  object(0x01BF,90,0,0);

moveto(76,-645.5,256);  object(0x01BF,90,0,0);
moveto(68,-645.5,256);  object(0x01BF,90,0,0);
moveto(60,-645.5,256);  object(0x01BF,90,0,0);

moveto(76,-652,256);  object(0x01BF,90,0,0);
moveto(68,-652,256);  object(0x01BF,90,0,0);
moveto(60,-652,256);  object(0x01BF,90,0,0);

moveto(76,-658.5,256);  object(0x01BF,90,0,0);
moveto(68,-658.5,256);  object(0x01BF,90,0,0);
moveto(60,-658.5,256);  object(0x01BF,90,0,0);

moveto(76,-665,256);  object(0x01BF,90,0,0);
moveto(68,-665,256);  object(0x01BF,90,0,0);
moveto(60,-665,256);  object(0x01BF,90,0,0);

moveto(76,-671.5,256);  object(0x01BF,90,0,0);
moveto(68,-671.5,256);  object(0x01BF,90,0,0);
moveto(60,-671.5,256);  object(0x01BF,90,0,0);

moveto(76,-678,256);  object(0x01BF,90,0,0);
moveto(68,-678,256);  object(0x01BF,90,0,0);
moveto(60,-678,256);  object(0x01BF,90,0,0);

moveto(76,-684.5,256);  object(0x01BF,90,0,0);
moveto(68,-684.5,256);  object(0x01BF,90,0,0);
moveto(60,-684.5,256);  object(0x01BF,90,0,0);

moveto(76,-691,256);  object(0x01BF,90,0,0);
moveto(68,-691,256);  object(0x01BF,90,0,0);
moveto(60,-691,256);  object(0x01BF,90,0,0);

moveto(76,-697.5,256);  object(0x01BF,90,0,0);
moveto(68,-697.5,256);  object(0x01BF,90,0,0);
moveto(60,-697.5,256);  object(0x01BF,90,0,0);

moveto(76,-704,256);  object(0x01BF,90,0,0);
moveto(68,-704,256);  object(0x01BF,90,0,0);
moveto(60,-704,256);  object(0x01BF,90,0,0);

moveto(76,-710.5,256);  object(0x01BF,90,0,0);
moveto(68,-710.5,256);  object(0x01BF,90,0,0);
moveto(60,-710.5,256);  object(0x01BF,90,0,0);

moveto(76,-717,256);  object(0x01BF,90,0,0);
moveto(68,-717,256);  object(0x01BF,90,0,0);
moveto(60,-717,256);  object(0x01BF,90,0,0);

moveto(76,-723.5,256);  object(0x01BF,90,0,0);
moveto(68,-723.5,256);  object(0x01BF,90,0,0);
moveto(60,-723.5,256);  object(0x01BF,90,0,0);


#cheat Helios Skyport (Newport)
// by q_dmc12

//      [][][][][][][][][][][][][][][]
//[][][][][][][][][][][][][][][][][][]
//[][]  [][][][][][][][][][][][][][][]

moveto(607,-450,180);  object(0x01BF,90,0,0);
moveto(615,-450,180);  object(0x01BF,90,0,0);
moveto(607,-456.5,180);  object(0x01BF,90,0,0);
moveto(615,-456.5,180);  object(0x01BF,90,0,0);

moveto(615,-463,180);  object(0x01BF,90,0,0);

moveto(623,-469.5,180);  object(0x01BF,90,0,0);
moveto(615,-469.5,180);  object(0x01BF,90,0,0);
moveto(607,-469.5,180);  object(0x01BF,90,0,0);

moveto(623,-476,180);  object(0x01BF,90,0,0);
moveto(615,-476,180);  object(0x01BF,90,0,0);
moveto(607,-476,180);  object(0x01BF,90,0,0);

moveto(623,-482.5,180);  object(0x01BF,90,0,0);
moveto(615,-482.5,180);  object(0x01BF,90,0,0);
moveto(607,-482.5,180);  object(0x01BF,90,0,0);

moveto(623,-489,180);  object(0x01BF,90,0,0);
moveto(615,-489,180);  object(0x01BF,90,0,0);
moveto(607,-489,180);  object(0x01BF,90,0,0);

moveto(623,-495.5,180);  object(0x01BF,90,0,0);
moveto(615,-495.5,180);  object(0x01BF,90,0,0);
moveto(607,-495.5,180);  object(0x01BF,90,0,0);

moveto(623,-502,180);  object(0x01BF,90,0,0);
moveto(615,-502,180);  object(0x01BF,90,0,0);
moveto(607,-502,180);  object(0x01BF,90,0,0);

moveto(623,-508.5,180);  object(0x01BF,90,0,0);
moveto(615,-508.5,180);  object(0x01BF,90,0,0);
moveto(607,-508.5,180);  object(0x01BF,90,0,0);

moveto(623,-515,180);  object(0x01BF,90,0,0);
moveto(615,-515,180);  object(0x01BF,90,0,0);
moveto(607,-515,180);  object(0x01BF,90,0,0);

moveto(623,-521.5,180);  object(0x01BF,90,0,0);
moveto(615,-521.5,180);  object(0x01BF,90,0,0);
moveto(607,-521.5,180);  object(0x01BF,90,0,0);

moveto(623,-528,180);  object(0x01BF,90,0,0);
moveto(615,-528,180);  object(0x01BF,90,0,0);
moveto(607,-528,180);  object(0x01BF,90,0,0);

moveto(623,-534.5,180);  object(0x01BF,90,0,0);
moveto(615,-534.5,180);  object(0x01BF,90,0,0);
moveto(607,-534.5,180);  object(0x01BF,90,0,0);

moveto(623,-541,180);  object(0x01BF,90,0,0);
moveto(615,-541,180);  object(0x01BF,90,0,0);
moveto(607,-541,180);  object(0x01BF,90,0,0);

moveto(623,-547.5,180);  object(0x01BF,90,0,0);
moveto(615,-547.5,180);  object(0x01BF,90,0,0);
moveto(607,-547.5,180);  object(0x01BF,90,0,0);

moveto(623,-554,180);  object(0x01BF,90,0,0);
moveto(615,-554,180);  object(0x01BF,90,0,0);
moveto(607,-554,180);  object(0x01BF,90,0,0);

moveto(623,-560.5,180);  object(0x01BF,90,0,0);
moveto(615,-560.5,180);  object(0x01BF,90,0,0);
moveto(607,-560.5,180);  object(0x01BF,90,0,0);


#cheat Teleport: Hepburn Skyport
teleport(945, -200, 150);

#cheat Teleport: Helios Skyport
teleport(615, -515, 200);
// Skyports made by q_dmc12
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adepsp
post Mar 15 2006, 12:46 PM
Post #40


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QUOTE(Blaz3 @ Mar 14 2006, 08:17 PM)
I have tried this , but when I crashed into a barrel I was still aloud to carry on , Is a "mission failed" or anything like that supposed to comeup?
*



You can't do that with the CheatDevice... All I can do is create objects and place them where I want to make the courses...

You know yourself if you hit something and if you do then you've failed...
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adepsp
post Mar 15 2006, 12:49 PM
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QUOTE(q_dmc12 @ Mar 15 2006, 05:53 AM)
WAAOOW, thats more than i have ever done - i just made acouple miesly videos, lol blush.gif

Here are my Skyports:

.......



Here's mine,

user posted image
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Mhawk134
post Mar 15 2006, 05:22 PM
Post #42


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Can this be used on a 1.5 psp, using umd emulator and mph game loader? What type of psp firmware should I have? 2.00, 2.50, or the mix of 2.50 flash1, and 2.00 flash0? Thanks for the reply. Also were those videos made with the cheat device?

Hawk

This post has been edited by Mhawk134: Mar 15 2006, 05:24 PM
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adepsp
post Mar 15 2006, 06:37 PM
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QUOTE(Mhawk134 @ Mar 15 2006, 06:22 PM)
Can this be used on a 1.5 psp, using umd emulator and mph game loader?  What type of psp firmware should I have?  2.00, 2.50, or the mix of 2.50 flash1, and 2.00 flash0?  Thanks for the reply.  Also were those videos made with the cheat device?

Hawk
*



The CheatDevice will work on firmware 1.5, 2.0, 2.01 and 2.6 for both the US and the European versions of LCS... You don't need umd emulator or mph game loader...

Yep, the CheatDevice has a Video Recorder...

I suggest you download CheatSync, it will install the right version of the CheatDevice for you and copy cheats from the online database into the right place on your PSP for you (look in the Flight School category for these cheats),

http://www.gtapsp.com/cheatsync

This post has been edited by adepsp: Mar 15 2006, 06:38 PM
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Mhawk134
post Mar 15 2006, 06:54 PM
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QUOTE(adepsp @ Mar 15 2006, 01:37 PM)
The CheatDevice will work on firmware 1.5, 2.0, 2.01 and 2.6 for both the US and the European versions of LCS... You don't need umd emulator or mph game loader...

Yep, the CheatDevice has a Video Recorder...

I suggest you download CheatSync, it will install the right version of the CheatDevice for you and copy cheats from the online database into the right place on your PSP for you (look in the Flight School category for these cheats),

http://www.gtapsp.com/cheatsync
*



Thanks man, I'm loading it up now.

Hawk, where can I get the video player to play the gta vids on my pc?

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adepsp
post Mar 15 2006, 07:08 PM
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QUOTE(Mhawk134 @ Mar 15 2006, 07:54 PM)
Thanks man, I'm loading it up now.

Hawk, where can I get the video player to play the gta vids on my pc?
*



The videos are in .gif format... You can play them just by clicking on them or loading them into Internet Explorer...
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